I figured that with
Grimm I had a character that would live through the end of the Dungeons & Dragons campaign I'm in.
Obviously I signed his death sentence with that

At one point, we arrived in a village. It looked a bit silent, but not too dangerous.
The party figured we could rest up there and took no further precautions...Alas, words to the effect of "I'll rest here" were Grimm's last words; he ate a Lightning Bolt, but that was more than he could chew. He was fun while he lasted

So, enter Molog. I've always wanted to play a Warforged and the DM indulged me.
Strictly speaking they're not really part of the campaign setting we're in (Forgotten Realms), but a part of the Ebberon setting. However, they do share some things, such as a race: Yuan-ti.
These Snake-Human hybrids are notorious slavers and me and the DM figured they could've transported Molog from Ebberon to Forgotten Realms; from Xen'drik, to Faerûn.
Why did we go with that? Well, it happens to be that the main enemy of the campaign are, turns out, Yuan-ti

Currently, the party is infiltrating/assaulting one of their holds, where the items we've been send to retrieve should be. Just outside the hold is a smithy, part of a certain village, where it happens to be that Molog has been put to work

So, now I'm playing him

So far, so good; being a Warforged, being him is a combination of being dead-pan, serious and slightly impulsive; a combination of his nature and the wizard's tutelage.
Artwork, once more, by the great *liodain 