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If you know my tastes, I'd easily forgive viewers if they'd think this is one of my characters given 3D flesh. However, it's not! I'll be GM'ing a Pathfinder campaign and here's the character of one of my players; Inquisitor Darkbrand*.
He asked for rather classical Inquisitorial garb and given that open, flowing trench- and longcoats feature regularly in my works, I opted for a closed, bulky one. The model I used was originally a Russian soldier's one, but I think I made it work well in a Fantasy context Quite proud I made the holy symbol amulet he wears work. Originally, the model of the symbol itself was meant as an other piece of jewellery, but I feel I've once more demonstrated the power of re-texturing, positioning, context and scaling Lastly, as you can see here and with Benzeel, I'm starting to opt for slightly more complex environments to do my character presentations. Never did this before, because it felt distracting, but I think the colour scheme helps enough for it not to be so.
*Of Pharasma, for those in the know
He asked for rather classical Inquisitorial garb and given that open, flowing trench- and longcoats feature regularly in my works, I opted for a closed, bulky one. The model I used was originally a Russian soldier's one, but I think I made it work well in a Fantasy context Quite proud I made the holy symbol amulet he wears work. Originally, the model of the symbol itself was meant as an other piece of jewellery, but I feel I've once more demonstrated the power of re-texturing, positioning, context and scaling Lastly, as you can see here and with Benzeel, I'm starting to opt for slightly more complex environments to do my character presentations. Never did this before, because it felt distracting, but I think the colour scheme helps enough for it not to be so.
*Of Pharasma, for those in the know
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